SMTT 2.0 Manual (english) released!
Finally: SMTT has reached version 2.0!
The once planned upgrade to support DirectX 10 has been skipped. Due to the complete new code basis of SMTT it was reasonable to switch directly to DirectX 11 that involves full backwards compatibility to DirectX 10.
Customers will experience a considerable performance boost and highly improved radability caused by the implementation of "I.R.O.N.". This new technique does not only dramatically reduce the time to evaluate a taken photograph, it will also help to omit errors and determine the correct value.
The English manual is available in our Downloads section now. But SMTT 2.0 is easy to use - you won't need the manual at all.
SMTT 2.0 features:
- Full DirectX 11 and DirectX 10 support.
- Optimized performance under Windows Vista and Windows 7
- New display technique "I.R.O.N." that enhances the accuracy of the readout and saves time.
- 10bit test gradients for high-end monitors with 10bit colordepth for each channel.
- Redesigned testscreens.
- New Scaling test.
- Highly improved user interface.
- Preview functionality within user interface
- New Setup that checks for dependencies and downloads missing components
- Complete new code basis that lays the foundation for easier future updates.
- All old versions of SMTT for Windows 2000/XP will neither be supported nor developed any further. You may still use your non-commercial versions for private use but all licensed commercial versions have to be replaced with SMTT 2.0. Still valid licences may be used till they expire but SMTT 2.0 will only be shipped after extending the licence.
- The new developed version of SMTT will be called "SMTT 2.x" with increasing version numbers. Due to the lack of demand there will be no 32 bit version soon.
- You will be able to purchase the newest available version of SMTT 2.0 directly here at this site. It may be possible that business partners will offer the software as well.
If you have any questions regarding the commercial use of SMTT, please feel free to contact the developer directly: